A way back.
Support that makes room
for the person.


NeuroMode
An iOS app for starting everyday activities, managing sensory preferences, and returning after interruptions. Product design centers on manageable steps and control.
SELECTED WORK / 01—06
Research, product thinking, and visual design shape how each project solves a different problem.
Support that makes room
for the person.


An iOS app for starting everyday activities, managing sensory preferences, and returning after interruptions. Product design centers on manageable steps and control.
The right service.
The right next step.


A client website redesign connecting service selection, clear pricing, and the right booking form. UX, content, and frontend delivery shaped by client feedback.
Apparel discovery & resource access


Two ways to support one mission. Apparel discovery and resource access shaped through visual hierarchy, content organization, and responsive page design.
Less debating.
More together.



A native group-planning concept. Private voting turns shared requirements into a plan friends can act on.
Visual Design / Design Systems


A design-system learning workspace. Principles, tokens, and component comparisons help designers understand how interface choices fit together.
User Research / Hardware & Software


A research practice workspace for hardware and software experiences. The design connects study planning, human factors, and evidence synthesis through examples such as a headset and its companion app.